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magnaboy

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magnaboy
magnaboy
magnaboy

Hi, everyone. In this talk I am going to shed a bit of light on how the Rust release process works and why we do it that way. As they said, I'm Pietro, a member of the Rust Release team and the co-lead of the Infrastructure Team. I'm actually a member of other teams: I do a lot of stuff in the project.

I think everyone is aware by now that we actually got a release out a few days ago, with some features everyone awaited for, for a long time but that's not the only release. Six weeks earlier we released 1.38 which was released in September and changed a hundred thousands lines of code. Users just reported 5 regressions after the release came out. And only two of them broke valid code, the other ones were just performance regressions or worse error messages.

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